GAMES

 Video games have always been a huge part of my life, and I've always dreamed of being able to design and create games of my own. This page serves to list what I've been able to complete on my own, unless otherwise noted. Please note that I have many, many other projects than what's listed here - the things that make it to this page are the most playable things I'm able to put out.

Unless otherwise noted, the general controls of every game tend to float around Z and X being your main buttons, with most other buttons being around there (a, s, c, shift, etc.).

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--Ball Game--
 Once upon a time I was in high school, and I was mentioning to a kid sitting next to me in a computer class that I knew some rudimentary programming. He didn't believe me, so I opened up Flash and began to make this, as a joke. At first it was just a small physics test with the ball, I added in the Falcon Punch to be funny, and before I knew it, I just kept...going. Then the school year ended, and the project was dropped. The way this game is programmed is absolutely horrendous, and would make any actual programmer cry. It's so bad, it's nearly impossible to continue with the way its structured. However, what does work definitely does work. The controls are a bit weird - it's mostly a combination of pressing a button (z, x, a, s, shift) and then either holding or not holding a direction on the keyboard. It's not too hard to figure out once you get it, they're not complicated, I just really didn't want to put in actual combos for things like Hadouken.

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--Touhou Yukkuri--
Note: I've no idea why, but this game glitches out when attempting to load it the first time - if you refresh the page after it loads the first time, it will load normally. I literally have no idea why.
 This is one of the biggest, most detailed projects I've ever undertaken. This short demo posted here can't even begin to explain the grander schemes that this game has in plan. However, after completing this demo, I ran into multiple coding issues when projecting how things would play out if I were to make a full game, as well as making some changes to some core design choices, mostly that "Ice Ball". This demo really, really shows how much like Metroid the game is supposed to be - I used the ideas from Metroid for certain things (ice ball, doors, etc) as placeholders for other concepts I've yet to implement. This project is placed on hold until further notice, but is definitely not dead.

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--Touhou Emblem/Fire Emblem Tabletop Rulebook-- / --Battle Generator--
 I originally drafted these notes to play a sort of Fire Emblem game over a forum, and the forum was for the Touhou fanbase. After the thread(s) fizzled out and I realized it's hard to play FE with each person controlling a single unit, I decided to revise the notes and make them more friendly to pen and paper, and less to forums. Although the characters and theming of certain things are heavily influenced by Touhou, due to its large cast, it's extremely easy to ignore those and place in your own characters. You could use official FE ones, you could make your own, or you could simply use the ones I listed out. Reguardless, the overall point is that it's a make-your-own Fire Emblem adventure that you can play with a friend, or group of friends. The only things to really note are A) Hakutaku, more or less, is a Manakete, and B) Normal Magic is exactly the same as Anima, it was simply written as such because people got confused as to what "Anima" was. As with any tabletop game, the rules are more or less guildelines - have fun with it.

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